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I was told the person who made this made Heavy Rain and I heard that game was good, but since I didn't like this one I most likely won't like that one.
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I just expected a whole lot more out of this game. I also thought I was going to like the entity, but I didn't like it either. I didn't like the controls, the gameplay, this game bored me so much I couldn't even follow the story I was falling asleep, and I didn't like how one minute you're a kid and then the next you're a teenager with no explanation for it. I also thought I was going to like the entity, but I didn't like it I really wanted to like this game, but couldn't. I really wanted to like this game, but couldn't. And although I'm not one to talk, if you take a look at the 10/10 reviews that have popped up for this game, you'll notice that very few of them have reviewed a single other game on here. "Dreamcast people" come to mind frequently. The environments are bland, and the only good character models are the ones for the main characters on screen. The Last of Us, another recent story-based game, still had a great deal of gameplay that engaged the user way more than "press X to not die" ever will. Quick Time Events do not make for compelling gameplay. As a video game, I don't think I even need to explain here. Several glitches during my playtime caused quite a few bugs that would have broken my immersion several times, if the wooden acting from Page and Defoe hadn't already done it for me. As a movie, which David Cage clearly wanted to advertise this game as, it's plot is all over the place, it's character development almost nonexistant, and it's ending absolutely ludicrous. Several glitches during my playtime caused quite a few bugs that would have broken my immersion several times, if the wooden acting from Page and Beyond: Two Souls is a failure on many different levels.
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… Expandīeyond: Two Souls is a failure on many different levels. All they need to do is clumsily copy a bunch of classic movies with less than half the care and attention to detail in order to trick people into thinking their game is mature. The high praise for Heavy Rain has effectively sent the message that game writers don't have to try and create a tight, cohesive story. Games can do and have done better than this, but we've now set the bar incredibly low. Sending out the message to publishers that this is what we consider an artistic triumph is terrible.
#Tv tropes beyond two souls ps3
The high praise This game.has lowered the bar for game narrative.If Beyond: Two Souls is truly the pinnacle of videogame narrative like PS3 fanboys claim) then I fear our standards are horrifically low. This game.has lowered the bar for game narrative.If Beyond: Two Souls is truly the pinnacle of videogame narrative like PS3 fanboys claim) then I fear our standards are horrifically low.